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origin/pr/185/merge
ghprbActualCommit
8ec410aff58ed204fcb2d6b60ea57f24145d732c
ghprbActualCommitAuthor
mezz
ghprbActualCommitAuthorEmail
ghprbTriggerAuthor
ghprbTriggerAuthorEmail
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ghprbPullId
185
ghprbTargetBranch
master
ghprbSourceBranch
master
GIT_BRANCH
master
ghprbPullAuthorEmail
ghprbPullAuthorLogin
mezz
ghprbPullAuthorLoginMention
@mezz
ghprbPullDescription
GitHub pull request #185 of commit 8ec410aff58ed204fcb2d6b60ea57f24145d732c, no merge conflicts.
ghprbPullTitle
Fix #182. Fix #183. Refactoring of saplings code.
ghprbPullLink
https://github.com/progwml6/Natura/pull/185
ghprbPullLongDescription
Now there are 3 categories: Flora Sapling, Rare Sapling, and Nether Sapling. I worked hard to clarify the sapling code and get rid of some more subtle bugs. I tested by planting each type of sapling on various soils, letting them grow naturally, and using bonemeal on them. Checked that: * Sapling names stay the same * textures are correct * tooltip is correct * tree it grows into is correct * can't be placed on the wrong soil * can be placed on soil that supports it * bonemeal fails if growth conditions are not met (redwood) * saplings show up correctly in creative inventory and NEI This will break some saplings in existing worlds, but doesn't touch trees or leaves. Since 1.7.10 is very early and still not in stable packs, I think this is the right time to make this change. Cheers :bee:
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