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+ a workaround for hopper aggressiveness

Fixes #102
</comment><date>2020-06-06 16:07:19 +1000</date><id>2121fd00afcc1359b070ed910201e4945d38b2e3</id><msg>Implemented proper item insertion logic for drawbridge</msg><path><editType>edit</editType><file>src/main/java/slimeknights/tmechworks/common/inventory/FragmentedInventory.java</file></path><path><editType>edit</editType><file>src/main/java/slimeknights/tmechworks/common/blocks/tileentity/DrawbridgeTileEntity.java</file></path></item><item _class='hudson.plugins.git.GitChangeSet'><affectedPath>src/main/java/slimeknights/tmechworks/common/blocks/tileentity/DrawbridgeTileEntity.java</affectedPath><commitId>e6956d47a12ac31546e9dca089f7074bb992cd26</commitId><timestamp>1591424244000</timestamp><author><absoluteUrl>https://dvs1.progwml6.com/jenkins/user/fuj1n</absoluteUrl><fullName>Arthur Uzulin</fullName></author><authorEmail>fuj1nman@hotmail.com</authorEmail><comment>Fixed sending null to onPlayerDestroyItem in drawbridge

- Code was based on ForgeHooks code, where this issue was also resolved recently (MinecraftForge/MinecraftForge#6633)
Fixes #101
</comment><date>2020-06-06 16:17:24 +1000</date><id>e6956d47a12ac31546e9dca089f7074bb992cd26</id><msg>Fixed sending null to onPlayerDestroyItem in drawbridge</msg><path><editType>edit</editType><file>src/main/java/slimeknights/tmechworks/common/blocks/tileentity/DrawbridgeTileEntity.java</file></path></item><item _class='hudson.plugins.git.GitChangeSet'><affectedPath>src/main/java/slimeknights/tmechworks/common/blocks/tileentity/DrawbridgeTileEntity.java</affectedPath><commitId>962394a1538eba2a1f58997c0ea77349320686d4</commitId><timestamp>1591424418000</timestamp><author><absoluteUrl>https://dvs1.progwml6.com/jenkins/user/fuj1n</absoluteUrl><fullName>Arthur Uzulin</fullName></author><authorEmail>fuj1nman@hotmail.com</authorEmail><comment>Fixed inconsistency with ForgeHooks

</comment><date>2020-06-06 16:20:18 +1000</date><id>962394a1538eba2a1f58997c0ea77349320686d4</id><msg>Fixed inconsistency with ForgeHooks</msg><path><editType>edit</editType><file>src/main/java/slimeknights/tmechworks/common/blocks/tileentity/DrawbridgeTileEntity.java</file></path></item><item _class='hudson.plugins.git.GitChangeSet'><affectedPath>src/main/java/slimeknights/tmechworks/common/event/DrawbridgeSoundEventListener.java</affectedPath><affectedPath>src/main/java/slimeknights/tmechworks/common/blocks/tileentity/DrawbridgeTileEntity.java</affectedPath><affectedPath>src/main/java/slimeknights/tmechworks/common/entities/MechworksFakePlayer.java</affectedPath><affectedPath>src/main/java/slimeknights/tmechworks/library/Util.java</affectedPath><affectedPath>src/main/java/slimeknights/tmechworks/TMechworks.java</affectedPath><commitId>40763ba1106102611a26f7f68b56d19d1a94fb8e</commitId><timestamp>1591428007000</timestamp><author><absoluteUrl>https://dvs1.progwml6.com/jenkins/user/fuj1n</absoluteUrl><fullName>Arthur Uzulin</fullName></author><authorEmail>fuj1nman@hotmail.com</authorEmail><comment>Fake player singleton, and use consistent UUID for fake player

Closes #100
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