public interface IGuiFluidStackGroup extends IGuiIngredientGroup<net.minecraftforge.fluids.FluidStack>
FluidStack
in a gui.
If multiple FluidStacks are set, they will be displayed in rotation.
Get an instance from IRecipeLayout.getFluidStacks()
.
Modifier and Type | Method and Description |
---|---|
void |
addTooltipCallback(ITooltipCallback<net.minecraftforge.fluids.FluidStack> tooltipCallback)
Add a callback to alter the tooltip for these ingredients.
|
void |
init(int slotIndex,
boolean input,
int xPosition,
int yPosition,
int width,
int height,
int capacityMb,
boolean showCapacity,
IDrawable overlay)
Initialize the fluid at slotIndex.
|
void |
set(int slotIndex,
net.minecraftforge.fluids.FluidStack fluidStack)
Set the ingredient at slotIndex to a specific ingredient.
|
getGuiIngredients, init, init, set, set, setOverrideDisplayFocus
void init(int slotIndex, boolean input, int xPosition, int yPosition, int width, int height, int capacityMb, boolean showCapacity, @Nullable IDrawable overlay)
slotIndex
- the slot index of this fluidinput
- whether this slot is an inputxPosition
- x position relative to the recipe backgroundyPosition
- y position relative to the recipe backgroundwidth
- width of this fluidheight
- height of this fluidcapacityMb
- maximum amount of fluid that this "tank" can hold in milli-bucketsshowCapacity
- show the capacity in the tooltipoverlay
- optional overlay to display over the tank.
Typically the overlay is fluid level lines, but it could also be a mask to shape the tank.void set(int slotIndex, @Nullable net.minecraftforge.fluids.FluidStack fluidStack)
IGuiIngredientGroup
set
in interface IGuiIngredientGroup<net.minecraftforge.fluids.FluidStack>
void addTooltipCallback(ITooltipCallback<net.minecraftforge.fluids.FluidStack> tooltipCallback)
IGuiIngredientGroup
addTooltipCallback
in interface IGuiIngredientGroup<net.minecraftforge.fluids.FluidStack>