@Retention(value=RUNTIME)
public @interface IgnoreBlockLogic
When checking for blocks to allow for chiseling C&B checks various methods...
hasTileEntity, getTickRandomly, quantityDropped, quantityDroppedWithBonus,
onEntityCollidedWithBlock, and isFullBlock
If you include this annotation or use the IMC below, you can force C&B to
overlook these custom implementations, please use with care and test before
releasing usage.
Put this on the block, or use the IMC,
FMLInterModComms.sendMessage( "chiselsandbits", "ignoreblocklogic",
[myBlockName] );
If you wish to make a single state compatible, or incompatible you must use
"forcestatecompatibility" instead, if your entire block is intended to be
compatible use the above option stead, this should only be used for state
specific changes.
FMLInterModComms.sendFunctionMessage( MODID, "forcestatecompatibility",
CompatTest.class.getName() ); }